sony playstation 4
Sony's PlayStation 4 launched two years ago, one week before its main rival, Microsoft's Xbox One. Since then, the PS4 has been a stunning sales success - at one point last year, it appeared to be outselling the Xbox One by around three-to-one.
Microsoft has been closing the gap, with more aggressive pricing and value-added bundles, but today, its chief competitor in the gaming space announced just how many consoles it's sold so far.

Activision Blizzard Candy Crush

Call of Duty publisher Activision Blizzard has acquired King, the developer behind the popular mobile game Candy Crush Saga, for $5.9 billion. Proclaiming itself as "a new global leader in mobile gaming", King boasts of over half a billion players in 196 countries.


Smartphone gaming has exploded in popularity in recent years, and many game franchises that had previously remained exclusive to consoles and PCs have since extended their presence - in various ways - to mobile devices. Despite this, Nintendo continued to resist the shift towards mobile gaming for as long as it could - but earlier this year, it finally gave in to consumer demand.

Youtube gaming websiteIn a move to compete with, the leading video game streaming platform, Google launched YouTube Gaming (  Wednesday, a new site that features people live streaming the games they play, instructional walk-throughs and much more.

The site has been in the works for almost a year and YouTube clearly wants to capitalize on the explosive growth in video game watching as a spectator sport. Much of that growth has been fuelled by competitive video gaming, known as e-sports, which are already huge in Asia and growing in North America.

YouTube Gaming is squarely aimed at, a video game live-streaming site which was bought in August last year by Amazon for $970 million (U.S.). Google was reportedly also interested in purchasing that site, but Amazon beat them out.

Eco is an open-world survival gameEco, from developer Strange Loop Games, is described on Kickstarter as a "global survival game," which implies that it's similar to open-world survival games like Rust and Ark: Survival Evolved that are all the rage these days. But in Eco, players are forced to work together to ensure not just their own survival, but that of the world around them, which is affected by just about every action they take.

"The world of Eco will be home to a population of thousands of simulated plants and animals, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species," the Kickstarter pitch states. Things get complicated when humans—which is to say, players—get involved. Resources must be gathered and used to survive and prosper, but unlike other games in the genre, every resource taken impacts the environment, "and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct."

It's apparently even possible to wipe out the entire food chain, resulting in "server-wide perma-death," which is why the game will also provide tools of governance that will enable players to propose, debate, and vote on laws that will affect everyone on the server. A player-run economy, technology and research, and even server-set options for world-ending scenarios like a meteor strike are also planned.

The Kickstarter has been running for two weeks and is currently sitting at a little over $85,000 of a $100,000 goal. Stretch goals include a land ownership system with taxation and building rights, and increasing server capacity to support 100+ player counts. Those aren't necessarily the most exciting stretch goals ever conceived, but the overall simulation sounds potentially fascinating, even in single-player mode, which the game supports—although multiplayer is obviously where the action is.